Need for Speed Most Wanted 2012 Funny Moments Police Chase
| Demand for Speed: Well-nigh Wanted | |
|---|---|
| Official box fine art | |
| Developer(s) | Benchmark Games |
| Publisher(s) | Electronic Arts |
| Producer(s) |
|
| Designer(southward) | Matt Follett[3] |
| Composer(s) |
|
| Serial | Demand for Speed |
| Platform(due south) |
|
| Release | Microsoft Windows, PlayStation 3, PS Vita, Xbox 360, iOS, Android, Kindle Fire
|
| Genre(due south) | Racing |
| Style(s) |
|
Demand for Speed: Most Wanted [a] is an open up globe racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth championship in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, kickoff in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Nearly Wanted U .[nine] The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously.[10]
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Demand for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for All-time Driving Game and was nominated for Best British Game and All-time Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the all-time driving/racing game of 2012 by several outlets.
Gameplay [edit]
The player's car being pursued past several police cars during a racing session. This pre-release screenshot as well depicts the use of simulated HDRR on the sunny sky and surface lighting.
Demand for Speed: Most Wanted is ready in an open world environment. The game takes on the gameplay manner of the first Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers in 3 types of events: Dart races, which involves traveling from one bespeak of the metropolis to another, Circuit races, each having two or three laps full and Speed runs, which involve traversing through a course in the highest average speed possible. There are also Ambush races, where the role player starts surrounded by cops and must evade their pursuit every bit quickly as possible.
Cops are integrated into certain racing sessions, in which the constabulary deploy vehicles and tactics to stop the player's auto and abort the player, like the original Well-nigh Wanted.[11] The game features a Most Wanted List of 10 racers, like to the Blacklist in the single-player department of the original Virtually Wanted, which featured 15 racers. Equally the Most Wanted racers are defeated, their cars are added to the player's roster the moment the player wrecks them.[12] [13] In this reiteration, the focus shifts from Rockport, the city in the original, to a new metropolis called Fairhaven.
Fairhaven resembles a regular metropolis. Information technology has a beach and an industrial commune. It has a master highway dubbed I-92 that stretches across the urban center. Gameplay of Nigh Wanted has been likened to that of the Burnout series. Different the game's spiritual predecessor Burnout Paradise the races have checkpoints that yous must pass through instead of just having a beginning and end. Destructible billboards and fences; and drive-through repair garages, all of which originated from Paradise, are likewise featured.
The game uses Autolog, the contest-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Well-nigh Wanted plays a larger role and gives more information to players. Activities in-game permit players to earn Speed Points which can heave players upwardly on the Most Wanted listing. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.[xiv] Near Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. 1 profile is used for all versions of the game, allowing the player to rank up on one format and continue progress on another.[fifteen] [16]
The driving model of the game has been described as "deep, physical and fun", non as arcade-styled equally the Burnout serial and Hot Pursuit, just far from a simulator. Almost Wanted has a range of real-globe vehicles, a mix of muscle cars, street racers and exotics, described every bit "the wildest selection of cars yet".[vi] The cars can be altered with performance upgrades, such as reinflatable tires, transmission, engine, nitrous oxide, and torso work that enables players to crash through roadblocks, have a higher elevation speed, and advance faster.[17] A feature called EasyDrive enables players to modify their vehicle operation while in usage. Almost all the cars are available from the start, hidden in unlike locations throughout Fairhaven; the player has to discover them in order to unlock them.[xviii]
Wii U [edit]
The Wii U version was retitled to Demand for Speed: Most Wanted U. It includes content from the previously released Ultimate Speed Pack,[19] and offers three unique features that take advantage of the Wii U GamePad to make it the "Enhanced Version."[20]
This version supports Off-Idiot box Play, which is the power to play the game exclusively on the Wii U GamePad, independently from the telly.[9] [21] There is also a new co-op mode, called Co-Driver, that supports two players: one role player drives using a Wii Remote or the Wii U Pro Controller and another uses the Wii U GamePad to provide control and navigation assistance on an interactive existent-time map.[xix] The Wii U GamePad can as well be used to change mods and switch cars.[19]
The Wii U version of the game also includes total Miiverse integration, which is the offset for a third-party game on Wii U. The game also includes 3 surreptitious vehicles which are sectional to the Wii U version, all which insinuate to the Mario franchise characters Mario, Peach, and Yoshi. These hush-hush vehicles can each be accessed via hidden entrances, shaped like the iconic Warp Pipes from the series, on various tracks. Finding all the hugger-mugger vehicles unlocks hush-hush license plates which farther confirm the innuendo of these characters. Besides the included Ultimate Speed Pack, there is no DLC for the Wii U version of the game.[22]
Development [edit]
In Nov 2011, it was revealed that Criterion Games was developing another Need for Speed game, according to a job advertisement. According to the job list, the studio was "looking for talented Cinematic Artists to work on the earth'south number one, multi honor winning, arcade racing franchise." Co-ordinate to the list, players should expect "entertaining, compelling in-game cinematic action sequences" from the racer, as well as "intense automobile activeness sequences, terrifying jumps, insane crashes and epic car chases."[23] Earlier in the year, some other chore advert revealed that Benchmark was developing a game with "believable, open earth AI racing drivers."[24] On 11 January 2012, British retailer Game revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed.[25] [26] On 23 January 2012, Criterion's creative managing director, Craig Sullivan, said on Twitter that the Guildford-based studio has "lots to share over the coming months". Sullivan did not provide any farther details, except to say the upcoming proclamation/s are "going to be BIG".[27] On 8 Apr 2012, Southward African-based online retailer BTGames listed Dead Space iii and Demand for Speed: Virtually Wanted 2 for pre-order.[28]
On 7 May 2012, EA confirmed that new entries in both the Expressionless Space and Need for Speed franchises would exist on shelves past March 2013.[29] The then unnamed and unannounced Need for Speed game was slated for a Q3 2012 release, which would have been whatsoever time between October and Christmas 2012.[thirty] On 25 May 2012, a booth schedule sent out past Twitch revealed that EA was showing off Need for Speed: Well-nigh Wanted at E3. While EA had previously confirmed that a new Need for Speed was on the way, this was the first time its title had been confirmed.[31] [32] On 1 June 2012, EA officially confirmed the existence of the Criterion-adult Need for Speed: Nigh Wanted equally part of the publisher's E3 line-up.[33] [34]
"We looked through the unabridged history of Demand for Speed, and we came across the game. We actually loved the premise of being the 'Most Wanted' amongst your friends, which is a really powerful thought. We actually liked that. This game is all most being the Most Wanted among your friends."
—Hamish Young from Criterion Games[35]
Need for Speed: Most Wanted was officially revealed at EA'southward Media Briefing during E3 2012, with a trailer which showed a constabulary chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would simply be focused on Need for Speed, pregnant no more Burnout, Sullivan stated "It's more a instance of wanting to get Need for Speed back on its anxiety later last year," referring to the poorly received Demand for Speed: The Run.[36] Producer Matt Webster stated that Most Wanted is "everything we know about open-world driving, simply piling information technology together. All the best stuff most Exhaustion and everything we did in Hot Pursuit, nosotros're just smashing them together."[37]
On xxx July 2012, it was reported that Most Wanted would include some form of Kinect functionality on Xbox 360. The "Improve with Kinect" imprint was seen emblazoned on the game's Xbox 360 cover during the game latest gameplay trailer.[38] On 7 September 2012, it was confirmed by producer Matt Webster that the game would support Kinect with a range of support-oriented voice commands that allow players to keep watching the road in front of them. Many of the commands would be tied to the game's "easy drive" menus.[39] [40]
At Gamescom 2012, Sony Computer Entertainment announced Cross Purchase, which offers the Vita version of a game for gratuitous to customers who purchase it on PlayStation 3. When asked by IGN well-nigh Cross Purchase for About Wanted, an EA spokesperson told "We're taking information technology under consideration, but we take no specific plans to announce at this time."[41] Producer Matt Webster appear that the Vita version of the game is "exactly the aforementioned game [equally the PlayStation iii version] apart from traffic density and number of players online," which it called a "meaning achievement" on the portable.[42]
The erstwhile game -- which I loved, it was the kickoff game I ever played on 360 -- that was of the fourth dimension, correct? That was how games were, they were more offline than online. There was more single-actor than say, multiplayer. So with this game, like I said, we've tried to milkshake that up. We've congenital multiplayer first; we have to do it very online. We didn't desire to make a sequel to that, because we can't make a sequel to somebody else's game; information technology'southward incredibly hard.[43]
—Alex Ward, Criterion Games' Vice President
Soundtrack [edit]
As with previous Demand for Speed titles, Most Wanted 's soundtrack contains a variety of licensed music.[44] It mainly comprises electronic music (including dubstep, such equally Skrillex; techno, such equally Deadmau5; and electronica, such equally Zedd), culling rock, and hip hop, such as "Bonkers" by Dizzee Rascal. Among these songs are two remixes of The Who songs originally from the album Who'southward Next. Most Wanted also contains songs from Benchmark Games' previous title, Exhaustion Crash!, which play over the stereo of parked cars.[45] The card music was composed by Steve Hillage and Vanesa Lorena.[46]
Marketing and release [edit]
Most Wanted racing champion, a two-city event that took the game around the United Kingdom prior to the game'due south release. The leading United kingdom racer was crowned the UK'due south Most Wanted champion alive on phase at the Golden Joysticks, and received a special Need for Speed: Most Wanted Golden Joystick, one of the first Gold Joysticks to be won by a member of the gaming public, plus a Limited Edition copy of the game.[47]
In addition to the standard edition, a Express Edition version of the game was available through pre-lodge at the same toll as the regular game. The Limited Edition features numerous bonuses over the standard edition, including "4 hours of double Speed Points, custom liveries, pre-customized rollouts and two vehicles: the Porsche 911 Carrera S and the Maserati GranTurismo MC Stradale."[vii] EA besides collaborated with several retail outlets on pre-order incentives through several store chains throughout the globe. Each retailer offered one of three "special edition actress pack", which consists of multiplayer cars with unique modifications that fit unlike play styles. Which of the "special edition actress pack" the player received depended upon where they pre-order the game. The "special edition extra packs" on offer were the Speed Pack, Strike Pack and Power Pack.[48]
To gloat the launch of Most Wanted, a contest was held where Facebook users could "similar" a motion-picture show for the chance to win a VIP kit, which included an iPhone 4S, an iPad 3, a watch, a pair of Antipodal shoes, a "Get Wanted" cap, and a copy of the game for PlayStation 3 and Xbox 360.[49] A unmarried-player demo was released on 13 November on Xbox Live Marketplace worldwide and the PlayStation Network in Northward America and on 15 November 2012 on the PlayStation Network in Europe. The demo packs four vehicles, each with their own races, challenges and unlockable mods. Speed Points racked upward in the demo also carry over to the full game if the player bought it, upwards to a cap of 50,000.[50]
On 21 November 2012, EA updated the Demand for Speed Autolog iPhone app with support for Virtually Wanted. The app features the in-game maps, Speed Point tallies, allows to manage friend interactions, change contour picture, view speed walls, and proceed up to the latest Most Wanted info via the news feed.[51]
On 1 February 2016, the Windows version of the game was made available for free via Origin's "On the House" program.[52]
Trailers [edit]
In addition to the trailer shown at the official reveal during E3 2012, several other game trailers were released, each revealing new aspects of the game. An episode of PWND, released in August 2012, featured new footage of Demand for Speed: Almost Wanted, and covered data on the single and multiplayer manner of the game, and the Autolog 2.0.[17] I trailer revealed some of the new cars from the game.[53] 2 trailers revealed the multiplayer aspect of the game.[54] [55] One trailer showcased how players will be able to drive any car they find in the open up earth location of the game.[56] Two trailers revealed the single-player aspect of the game.[57] [58] Ane trailer showcased the relationship between the cops and racers.[59] An extended version of its live activity TV advert splices real footage with some gameplay.[threescore] A trailer was released to explain the game's Kinect integration.[61] One trailer showed off Wii U gameplay.[62]
Downloadable content [edit]
The first DLC pack for Most Wanted was released on the same twenty-four hours as the game's launch. Dubbed Fourth dimension Saver Pack, the pack grants the player immediate access to every car in the game's multiplayer, and also marks every car Jackspots on the map in unmarried-player with the exception of the Nigh Wanted cars.[63]
EA announced the get-go postal service-launch DLC for Well-nigh Wanted on 6 December 2012. The Ultimate Speed Pack adds five new cars; the Pagani Zonda R, McLaren F1 LM, Lamborghini Aventador J, the Bugatti Veyron Grand Sport Vitesse and Hennessey Venom GT Spyder. The DLC besides features a series of new events for each car and a new Nigh Wanted consequence. In total, in that location are 26 new High Speed Races and Speed Runs and 70 more than multiplayer milestones, plus additional rewards and unlocks.[64] Information technology was released on xviii Dec on the Xbox 360 and PlayStation iii in North America, and on 19 December on PlayStation Network in Europe.[65]
EA announced iii new DLC packs for Most Wanted on 26 February 2013. Terminal Velocity is an airdrome world expansion.[66] Information technology contains ii new single histrion modes along with five new cars: the BMW ane Series K Coupe, Audi RS3 Sportback, Ford Fiesta ST, Alfa Romeo MiTo QV, and the production model of the Porsche 918 Spyder. Information technology likewise comes with 8 new unmarried-player events, 136 new multiplayer milestones, plus boosted rewards and unlocks.[67] [68]
The second and third packs, Motion-picture show Legends and NFS Heroes, introduce classic rides from action movies and past Demand for Speed games.[66] Movie Legends features v new cars: the Aston Martin DB5, Dodge Charger R/T, Pontiac Firebird Trans-Am, Aston Martin DBS V12, and the Shelby GT500. It also comes with eight new single-player sprint events, 136 new multiplayer milestones, a new About Wanted result, and additional rewards and unlocks.[67] [68]
NFS Heroes contains 5 famous cars from Need for Speed history: the Lamborghini Diablo SV from Need for Speed Iii: Hot Pursuit; the Nissan Skyline GT-R (R34) from Hugger-mugger; the Nissan 350Z from Underground 2; the Porsche 911 GT2 from Undercover; and the BMW M3 GTR from the 2005 Most Wanted. The DLC besides contains a new Most Wanted effect, eight new High Speed Races and Speed Runs, 25 new liveries, 136 new multiplayer milestones, plus additional rewards and unlocks.[67] [68] All three packs were released on 26 February 2013 on Xbox 360 and PlayStation 3 in North America (27 Feb in Europe on PlayStation 3), and on 13 March on Origin, individually and collectively as function of the Deluxe DLC bundle.[66]
On 20 March 2013, Criterion stated that Nearly Wanted 'due south DLC packs would only be released for the Wii U if the studio saw plenty back up on Nintendo'south format. The Wii U version comes with the Ultimate Speed Pack equally standard, simply it is missing the Terminal Velocity, Movie Legends and NFS Heroes DLC packs.[69]
A Complete Edition of the game containing all the downloadable content was afterward released on the Xbox 360, PlayStation three, and PC on retail and digitally.
Reception [edit]
Pre-release [edit]
Need for Speed: Most Wanted was well received by critics at E3 2012 and was awarded with "All-time Racing Game" besides as a nomination for "Best Online Multiplayer Game" from Game Critics Awards.[lxx] [71] Previewers who had access to Need for Speed: Most Wanted called the game a spiritual successor to Benchmark'southward Burnout Paradise, rather than the original Most Wanted from 2005, citing similar gameplay mechanics.[72] [73]
Post-release [edit]
Need For Speed: Most Wanted was met with generally positive reviews, though it was not every bit acclaimed as Criterion Games' first entry in the franchise. Aggregating review website Metacritic gave the Wii U version 86/100,[79] the PlayStation 3 version 84/100,[76] the PlayStation Vita version 79/100,[77] the Xbox 360 version 84/100[78] and the PC version 78/100.[75]
In the edition of 22 October 2012 of Edge, the first review score was given as nine/10. The reviewer praised the Benchmark racer's "perfectly" pitched handling, "essential" Autolog social features and its "flowing, coherent" earth map, which it says blends the styles of previous Burnout and Need for Speed games. The review said of the game, "Once again, Criterion however manages to stand out and offer something fresh, setting a new standard in open-world driving games with – that word again – a seamless feast of quality."[82]
IGN gave the game 9/ten, calling "It'southward undoubtedly i of the year'southward most exhilarating experiences."[89] Eurogamer gave it an 8/x, and stated "Its sense of character may be not exist as forceful as Criterion'south other games - but the sense of contest that informs it, the joy of discovery and the plain pleasure of driving oasis't been dimmed in the slightest. This isn't quite paradise, but it comes very close."[83]
PlayStation Official Magazine Uk gave the game an 8/10, and stated "It's achieved a savage racing experience that thrills so much more than it frustrates, and it'due south pushed vehicular multiplayer forward significantly, setting the bar so high it'southward hard to imagine who can better it."[91] Official Xbox Mag gave it an eight.5/ten, stating "Most Wanted delivers raucous amusement in spades, whether you're contesting Fairhaven City's finest in the campaign or dueling network competition in serious races and dizzy trick competitions. Subsequently years of revisiting Burnout Paradise 'south recurring playground, we finally have a fresh racing habit to continue us hooked until Criterion's side by side seemingly inevitable open-road opus."[92]
The Guardian gave the game a perfect score, stating "Criterion has done it again, setting a new standard for arcade-style racing games which won't exist surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very skilful game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, past whatever criteria yous may run into fit to use, a great game."[97]
Joystiq gave it a 4/5, stating "Demand for Speed: Most Wanted is the next Exhaustion game fans have clamoring for – it may not say so on the box, but everything most it screams Burnout. The feel of the cars, the physics and the eclectic mix of multiplayer modes are all undeniably Benchmark qualities, the things erstwhile fans love and the backdrop that catechumen new fans with every studio release."[ninety]
The game was criticised for some negative issues, such equally the single-histrion. GamesRadar, who gave it an 8/10, stated "If you're not big on multiplayer, there's little reason to pick up Most Wanted over, say, heading to the bargain bin for a copy of Burnout Paradise. If yous're willing to invest a few hours to learning the game's quirks, notwithstanding, and are at all interested in racing against your friends online, this suddenly becomes one of the most recommendable arcade racers to come along in the past few years."[87] Destructoid, who gave the game an viii.five/ten, stated "There are some scrapes with single-thespian and a lack of polish hither and in that location, but the multiplayer delivers in such a big way that all of this hardly matters. Need for Speed About Wanted is that large, crazy, crash-y open-world racer you've been asking for."[81]
The PlayStation Vita version was praised for how close it is to the panel versions. GamesRadar stated "Most Wanted on PS Vita uses the aforementioned urban center layout and chemical element placement as the 'big' console versions. Obviously at that place have to exist some graphical concessions to make the game run on the Vita."[98]
The Wii U version was praised for its high-end PC textures and improved night-time lighting. Eurogamer stated "Many ports have failed to impress in the transition to Wii U, but Benchmark'due south tech credentials are second to none and there's a strong statement that Most Wanted U is the best-looking version even so."[99]
Sales [edit]
According to NPD Group, About Wanted was the seventh-all-time selling game in the U.S. in November 2012,[100] at 509,000 copies.[101] However, these figures do not have into account the number of PC units sold, nor sales through digital distribution.[102] Virtually Wanted was the fifth-best selling game in the United Kingdom in the calendar week of its release, the week'due south fourth highest new entry.[103] On 31 January 2013, on EA'southward financial result report of Q3 2013, while sales figures weren't released, it was mentioned Almost Wanted outperformed 2011'due south Need for Speed: The Run.[104] Because of the low sales of Most Wanted on the Wii U and PlayStation Vita, Need for Speed Rivals was not developed for those platforms.[105]
Notes [edit]
- ^ Also known as Need for Speed: Most Wanted – A Criterion Game ; commonly shortened to Most Wanted 2012
References [edit]
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External links [edit]
- Official website
- Need for Speed: Most Wanted at MobyGames
- Need for Speed: Near Wanted U at MobyGames
Source: https://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted_%282012_video_game%29
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